Letting Go of 20% of My Wanting, and Losing Myself in Hobbies I Can Feel in My Fingertips

 

I was reading a post on Blind about “a hard past, a lament about life, and a life of contentment,” and it got me thinking.

Here I am,

happy and content by any measure, objective or subjective,

and yet I keep searching. Why? And for what?

What is it that keeps making me feel like something’s missing, like I’m lacking?

Why do I keep tormenting myself with regret for not having earned more money?

A better company, a bigger salary

A bigger home and a slick car

A stock that hits the jackpot

The goal: ₩1 billion

 

Why do I keep longing for things I can’t control,

things I don’t even need to achieve?

 

It’s as if I’m straining with everything I have to fill the “emptiness” that sits between my happy moments…

To fill that emptiness, I go looking for “stimulation,”

and when I follow the stimulation, I find “content” wired straight into my desires,

and that content has me “reviewing” the “torment” of those desires in vivid detail, like a lesson I can’t stop re-studying.

 

How do I break this cycle?


(1) Defining My Happiness

= Sustainable happiness

= Not happiness filled to the brim

= 80% everyday happiness + 20% breathing room

So many of us chase the illusion of [100% happiness], but it only ever lasts a “moment.”

In the end, what I need to find is “sustainable happiness”.

80% everyday happiness plus a spoonful of some NEW THang. That’s all it takes.

One strategy that worked well for me before was a set of plans I ran under a guiding principle I called “One Step a Day”.

Spending just one step a day on something new, whether a first try, a challenge, growth or learning,

I remember feeling so deeply at ease. There’s no need to squeeze myself tight and sprint toward 100% happiness.

It’s time to bring that strategy back.

(2) How to Fill the 80%

To feel satisfied in everyday life, I need to

shift from a results-driven protocol to a process-driven one (already doing well: studying quant, studying philosophy),

fit in, here and there, not consumptive entertainment but restorative activities that leave something behind, tangible or intangible (let’s give these a try: drawing, leathercraft, freelance work),

and slowly chew on and savor the sweetness of every moment with my priority zero (= my family). (Already doing well: warm, phone-free meals with the family, doing puzzles with my daughter, talking with my wife, family walks, the playground with my daughter)

 

(3) How to Leave the 20% Open

I’m the extremely productive, efficiency-obsessed type. Sadly, fancying myself a clever human being, I’ve been cursed with an inability to tolerate “empty time.”

Still, when I look back on the “breathing room” I felt on our recent trip to Vietnam:

(-) Electronics faaar away (computer faaar away, phone faaar away)

(+) Sky, quiet, free time, a full belly, good weather

With all that in place, the tor-ment I usually wrestle with never seemed to show up.

The electronics, especially, seem to be the big one.

 


So the key is:

<Building a System That Keeps Electronics at Bay: Digital Quarantine>

For someone like me who chases high productivity and high efficiency, any approach that relies on willpower, like “no smartphones,” is likely to fail. Not only do I have no real reason to stop, but the moment my brain senses emptiness, my hand reaches for a device.

So I need to build a physical system. = Philosophically, too: when friction (physical resistance) appears, a gap opens up.

  • Turn the bedroom into an analog zone (park all the phones in one spot)
  • Stack fun books on the living room table
  • Unblock the YouTube app only during set hours (weekdays 17:00–19:30) friction
  • In the early-morning study, shut down the computer and lower all the monitors friction
  • Leave something to do on the study desk for the early mornings (books / leathercraft / drawing / puzzles / Go) anchoring

<Finding Hobbies More Fun Than Electronics: 100% Ownership>

Go, the gym, leathercraft, reading & writing, drawing (w. a Hangul typewriter, pens, etc.), 3D printing, puzzles,

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